This design for the new World of War-craft video game I think
involves perfect characters for tough/scary imaging of pandas for an action
genre. The use of anthropomorphism is well executed by giving the character
longer legs than a panda would normally be associated with having, but also
combing the belly and big paws of a panda to create a character witch is
obviously a panda, but also could be present and taken seriously in an action orientated
story with no comical effect.
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