By Stuart Brown
We made dope sheets firstly from the anamatic to the Maya animation so we knew what had to happen where. We then made on the Maya animation to help with the position of Cameras these are our following notes:
Anamatic to Unity DopeSheet
Frame = Action
1-96 = He gets out of the water
169-6748 = He walks to middle of boxes
649-696 = He jumps of four legs
697-1008 = Sniffing around in circles
(104 frames each rotation)
697-801 = First circle
802-906 = Second circle
907-1008 = Walks to next point
1009-1089 = Needs to see raccoon
1090-1176 = Raccoon looks up
1176-1210 = Platypus walks toward Raccoon
1211-1248 = Cut to lying on back
1249-1440 = On their back snoring.
the Next Dope Sheet was for the Cameras and what they need to be looking at. We did this by counting the shots in the anamatic and writing down what the shot needs to be concentrating on.
Cam 1 = gets out of Water
Cam 2 = Beak (PANNING)
Cam 3 = Shocked face walking to midddle
Cam 4 = Shot of Camp fire
Cam 5 = Shot of Fishbone
Cam 6 = Shot of Applecore
Cam 7 = Shot of knocked over barrel
Cam 8 = Shot of knocked over create
Cam 9 = Confused face with question marks
Cam 10 = Magnify glass shot
Cam 11 = Shot of foot prints
Cam 12 = Dino thought bubble 1
Cam 13 = Shot of scratch marks
Cam 14 = Dino thought bubble 2
Cam 15 = Shot of fur
Cam 16 = Dino thought bubble 3
Cam 17 = tracking run and jump
Cam 18 = Side shot as he crawls and sniffs
Cam 19 = Shot of his bill from front
Cam 20 = Shot of his tail from above
Cam 21 = Shot of Platypus walking (PANNING)
Cam 22 = Birds eye view as he sniffs round the camp fire
Cam 23 = Platypus sees Raccoon
Cam 24 = Shot of Raccoon (ZOOM IN)
Cam 25 = Platypus stands up and walks toward Raccoon
Cam 26 = Birds eye shot of them snoring in the floor (ZOOM OUT)
We then married these up to the former Dope sheet while working to we knew which camera was looking where and for how long for.
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