By Stuart Brown
The one thing I knew about the environment was that the location was in Australia. So I looked at some different locations that could exist in a fantasy anthropomorphic world of Australia, for example, crossing aboriginal housing with anamalistic traits, such as tree houses, mud-like dens, caves, tunnel systems, underwater shelters, E.C.T. I then took my favourite of these forward.
Here I made a large map of our environment, showing that if this was perhaps a sandbox like game how it could look by combining the best original ideas. However, in our time scale and brief, it seems only part of this is actually viable to generate.
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