Throughout this project I
feel I have worked hard and produced good final out comes. I went to all the
lectures and seminars I could and went into great detail about the subjects we
looked at giving examples and my thoughts on my blog, perhaps sometimes going
off on tangents but remained relative. My essay I feel was well researched and
informed, giving good examples to my somewhat controversial arguments backed up
with quotations and images, resulting in what I feel is an interesting look
into a subject that is not often considered to have double standards. I am also
proud of my practical element that I feel achieved its goal and could co-exist
in the Sin City universe with the other characters. I also think she has a good
backstory and motive to her making her more interesting than the average
character.
My only self-criticism would
be that I started the essay and practical late, as I was concentrating on other
work, to try and get the best possible grade.
This resulted in trying to balance a total of four college projects all
having deadlines in the last week of March, which became very stressful but I
am very proud of what I have achieved and feel I have produced a very good
amount of work and outcome for all the projects I have been balancing.
If I had more time on this
project I think I would have spent more time designing the character and
producing design boards, as although I am proud of the character and her final
appearance, I feel I could have gone into more detail on types of coat, mask
and gloves when coming up with ideas, despite I imagine she would have ended up
looking the same. I feel the essay
couldn’t have been much improved, as I was pushing the word count but would
have liked to contain more theory within it, but I simply couldn’t delete any
more as I felt it all contained good points and arguments relating to the
subject matter. I am however very pleased with the amount of detail I indulged
into considering the lectures and seminars as I have worked better at this than
ever previously, and although I didn’t attend every one the ones I did I
excelled at when blogging about them, relating the theories to various media
and designs.
In conclusion, I feel I have
completed all the work required to a high standard spending more than enough time
on the project. My only regret being that with so many deadlines, including a
Game Art Machinima interim crit, the D&AD brief deadline, the Responsive
deadline approaching very quickly and this Context of Practice project all
being in for a week of each other has produced a lot of stress and perhaps made
me rush some parts of the design process of my practical, as I had so many commitments
and projects to try and make to the best possible standard. If I could change
one thing, not including this fact, it would be that I could sped more time on
my practical, designing the character and perhaps producing art of her
alongside other Sin City characters to really blend her in.
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