Monday 24 March 2014

Evaluation


Throughout this project I feel I have worked hard and produced good final out comes. I went to all the lectures and seminars I could and went into great detail about the subjects we looked at giving examples and my thoughts on my blog, perhaps sometimes going off on tangents but remained relative. My essay I feel was well researched and informed, giving good examples to my somewhat controversial arguments backed up with quotations and images, resulting in what I feel is an interesting look into a subject that is not often considered to have double standards. I am also proud of my practical element that I feel achieved its goal and could co-exist in the Sin City universe with the other characters. I also think she has a good backstory and motive to her making her more interesting than the average character.

My only self-criticism would be that I started the essay and practical late, as I was concentrating on other work, to try and get the best possible grade.  This resulted in trying to balance a total of four college projects all having deadlines in the last week of March, which became very stressful but I am very proud of what I have achieved and feel I have produced a very good amount of work and outcome for all the projects I have been balancing.

If I had more time on this project I think I would have spent more time designing the character and producing design boards, as although I am proud of the character and her final appearance, I feel I could have gone into more detail on types of coat, mask and gloves when coming up with ideas, despite I imagine she would have ended up looking the same.  I feel the essay couldn’t have been much improved, as I was pushing the word count but would have liked to contain more theory within it, but I simply couldn’t delete any more as I felt it all contained good points and arguments relating to the subject matter. I am however very pleased with the amount of detail I indulged into considering the lectures and seminars as I have worked better at this than ever previously, and although I didn’t attend every one the ones I did I excelled at when blogging about them, relating the theories to various media and designs.

In conclusion, I feel I have completed all the work required to a high standard spending more than enough time on the project. My only regret being that with so many deadlines, including a Game Art Machinima interim crit, the D&AD brief deadline, the Responsive deadline approaching very quickly and this Context of Practice project all being in for a week of each other has produced a lot of stress and perhaps made me rush some parts of the design process of my practical, as I had so many commitments and projects to try and make to the best possible standard. If I could change one thing, not including this fact, it would be that I could sped more time on my practical, designing the character and perhaps producing art of her alongside other Sin City characters to really blend her in.

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