Thursday 1 November 2012

Mists of Panderia



This design for the new World of War-craft video game I think involves perfect characters for tough/scary imaging of pandas for an action genre. The use of anthropomorphism is well executed by giving the character longer legs than a panda would normally be associated with having, but also combing the belly and big paws of a panda to create a character witch is obviously a panda, but also could be present and taken seriously in an action orientated story with no comical effect.

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