MCM and Thought Bubble: Things to work and what I learnt.
ARTWORK
- Our characters are really good and memorable. We don't have to work on character design as everyone likes them and thinks they're really well perceived.
- Think about lighting and shading more to make them look more 3D.
- Our colour work is really good, but the level of colour in shading could be more diverse to again add that 3D effect.
- Look at anatomy to refine our work. Not bad but not perfect. Strive for the best! - Look at super defined muscles. - Lee Bradley said look at Bodybuilders for men and Playboy models for girls. - Mention this in COP3.
- Clothing - look at how it actually falls.
- REFERENCE EVERYTHING.
- Proportions are good but anatomy could be better.
- Perspective needs work.
- Pick up speed.
- Add more weight to the characters. Make the big guys feel heavy.
- Less crosshatching not describing texture.
- Look at the anatomy of clothing.
PAGES
- Action scenes work well, zooming in and out. They are clear. Do this more often with talking shots, - less talking heads, can't see whole character.
- Easy to read, flows well.
- Make panels more dynamic! Add shading to always know where the light source is.
- More splash double pages.
- Less taking heads: Dynamism!
- Add establishing shot to Kunjana's comic and introduce her slower.
- Less overbearing colour.
- Too dark.
- Terrible font on final pages. Go to BLAMBOT.com, (What they used for Fight club
2, totally free even for commercial use.) ComicCraft.
- Pay attention to authenticity and rendering.
- Reference photos.
- Blue that is the background. Fading mist. Colour that tints
in temperature to set the scene.
- Drop being able to see Jenny’s nipples – also there’s too
much cleavage. One line is fine. Don’t
scare the audience with the cover.
- Colour tint to set characters in scene.
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