Thursday 27 November 2014

MCM and Thought Bubble: Things to work and what I learnt.

ARTWORK
  • Our characters are really good and memorable. We don't have to work on character design as everyone likes them and thinks they're really well perceived. 
  • Think about lighting and shading more to make them look more 3D.
  • Our colour work is really good, but the level of colour in shading could be more diverse to again add that 3D effect.
  • Look at anatomy to refine our work. Not bad but not perfect. Strive for the best! - Look at super defined muscles. - Lee Bradley said look at Bodybuilders for men and Playboy models for girls. - Mention this in COP3.
  • Clothing - look at how it actually falls. 
  • REFERENCE EVERYTHING.
  • Proportions are good but anatomy could be better.
  • Perspective needs work.
  • Pick up speed.
  • Add more weight to the characters. Make the big guys feel heavy.
  • Less crosshatching not describing texture.
  • Look at the anatomy of clothing.
PAGES
  • Action scenes work well, zooming in and out. They are clear. Do this more often with talking shots, - less talking heads, can't see whole character.
  •  Easy to read, flows well.
  • Make panels more dynamic! Add shading to always know where the light source is. 
  • More splash double pages.
  • Less taking heads: Dynamism!
  • Add establishing shot to Kunjana's comic and introduce her slower.
  • Less overbearing colour. 
  • Too dark.
  • Terrible font on final pages.  Go to BLAMBOT.com, (What they used for Fight club 2, totally free even for commercial use.) ComicCraft.
  •   Pay attention to authenticity and rendering.
  •  Reference photos.
  •  Blue that is the background. Fading mist. Colour that tints in temperature to set the scene.  
  •  Drop being able to see Jenny’s nipples – also there’s too much cleavage. One line is fine.  Don’t scare the audience with the cover. 
  •  Colour tint to set characters in scene.

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