Wednesday 20 March 2013

3000 Word Essay


With reference to specific examples, to what extent can it be argued that, with ever improving technologies, visual style is more important than narrative substance in contemporary film making?

There is a clear distinction in that with computer generated imagery now at a photo realistic level, films have started to abuse to power of technology creating poor narratives with an increased ‘wow’ factor to blind the audience of lack of plot.
For example, James Cameron’s Terminator 2, realised in 1992 and Steven Spielberg’s Jurassic Park, (1993) have a quality of CGI still impressive by today’s standards, (this is two decades of technological improvements) that still required narrative to create a movie still enjoyed by a modern audience. However, to say through this time, Cameron worked on Avatar, released in 2009, which used fourteen years worth of development and technological advances and yet still used a narrative almost identical to one used in Disney’s Pocahontas (1995).
From a critical perspective contemporary films do not require CGI to be successful. For example this year’s Oscars saw Argo win best picture, which used no special effects. In fact out of every nominee, including Amour, The Silver Linings Playbook, Lincon, Life of Pi, Beasts of the Southern Wild, Django Unchained, and Dark Zero Thirty; only Life of Pi used heavy CGI, but while the film centred around a boy spending over a year on a boat with a tiger in the middle of the ocean, it could be argued this was a necessary, required use of CGI.
But from a commercial perspective, the film that made the most money this year was Marvel’s The Avengers. In fact, in the worldwide box office grosses, the top 5 successful films are Avatar, Titanic (2D and 3D), The Avengers, Harry Potter and the Deathly Hallows Part 2, and Transformers: Dark of the Moon. All of which used a lot of computer generated imagery, arguably to make the film believable, but in the example of Transformers there was little to no plot, and yet it’s still made more money than Argo.
So in order to answer this question, it needs to be said what the target audience is for the movie. Dose it aim to win an Oscar? Stand the test of time? Or just make a lot of money?
For this question  it would be stronger to answer it from a certain genres perspective; such as Superhero movies. This would allow the consideration of the necessity of CGI and when and how it is required.
While arguably these films need CGI to be made, it could be said to be a key component to make the film believable, but some used it at minimal levels, while others use it as the core basis for the film. This is would reveal, in a stronger sense if CGI is becoming more important than the films narrative.
The first Superhero to reach our screens was Batman, in 1943 directed by Lambert Hillyer. This was a 15 part serial that was shown in theaters. The serials were very popular, although due to time of release very racist towards the Japanese. For example, the main villain (specifically created for the series) was a white man in makeup and a poor accent to appear Japanese.
Batman later appeared in the camp 1966 Television show starring Adam West which aired until 1968. Inspired from the serials, the corny, cheesy style of the series only used CGI in the ‘KA-POW’’s that would appear when a character would kick or punch another. Although it tended to use repetitive and predictable storylines also.
Superhero’s first got a shot at the big screen after the success of Star wars, were the interest for science fiction grew phenomenally, the first of which was Superman (1978). Impressive visual effects for its day, Superman was a big success, with the narrative being decent and relative for the first Superhero movie. Spawning 2 sequels and a Supergirl movie, more super hero films were inevitable, most notably in these releases, Batman.
Tim Burton was hired to direct Batman (1989), starring Michael Keaton and Jack Nicholson. The film did very well, and continued with three more movies, (Batman Returns (1992), and Joel Schumacher’s Batman Forever (1995) and Batman and Robin (1997). With Batman and Robin commercially doing well but critically appalling, after many idea developments a fifth instalment was decided against. This Batman franchise needn’t use too many visual effects, as Batman and the chosen villains used didn’t have super powers, so the action sequences were manageable and believable.
"I think there's a vague sense out there that movies are becoming more and more unreal, I know I've felt it. The demand we put on ourselves was to be as spectacular as possible, but not depend on computer graphics to do it".  - (Nolan, C. 2013)
In 2003 Christopher Nolan’s Trilogy started with Batman Begins. Now CGI had reached a stage of photorealism, it could be used more effectively, which during hallucinations from a plot-required poison, it was. Although the film still tried not to used CGI, where a miniature ‘Narrows’ (part of Gotham City) was built, and even a miniature Batmobile and several life size Batmobiles (one for turning, one for jumping, one for shooting rockets, e.c.t). Double Negative created Gotham  City, the Monorail and the League of Shadows mountain house and even many elements  that aren’t  even noticeably computer generated, (such as creating more mountains or buildings in the background)  that are in no doubt also present in most mainstream films.
This pattern continued for its sequel the Dark Knight, where the only major, obvious CGI element was on Two-Face. The film’s highlights was through narrative, character, screenplay and acting, where the late Heath Ledger won a best supporting actor posthumous Oscar.
The third instalment, however, needed much more special effects, for the plane hijacking sequence, destruction of the football field, and bridges scene. It also required the ‘Bat’ (jet) to look like it was flying, and again needed more buildings and explosive scenes. The narrative however, was merely a repeat of the first film.
There is no doubt the Batman franchise has been incredibly successful and is the most successful, on screen superhero. This could possibly be because, broadly speaking, his films have usually had good, strong narratives, in depth characters that have been well acted. Another reason could be that Batman films haven’t needed too much CGI, this could be argued that he has no powers, and therefore requires much less effects than other, super-powered characters, such as The Incredible Hulk.
Looking at The Incredible Hulk, who first appeared in the 1978 television show, used actor/body builder Lou Ferrigno (painted green) as The Hulk. During the transformation scenes, the clever editing would cross images of Ferrigno and Bill Bixby (who played Banner) together to make it appear like he’s transforming, or Banner would simply go off shot and the Hulk would come back on. The show was a huge success, ran for 5 seasons from 1978 to 1982, with three straight to TV movies made after NBS bought the rights from CBS (which aired the series).
­Successful as it was, the show hasn’t dated well. Some flaws are even so noticeable that when the Hulk was fighting bear the bear can be clearly seen to have green paint on it.
In 2003 HULK made it to the big screen. Directed by Ang Lee, Hulk was very poorly received. The narrative was weak, acted poorly (and with a cast of Eric Bana, Jenifer Conelly and Sam Elliott, hopes were higher), and tended to bore audiences. Even the Hulk scenes lacked engagement and excitement, with the Hulk being far too big and not even looking realistic enough. This is because his skin was too bright and vibrant green, and the texturing was virtually non-existent.
The film was quick to get a rebooted sequel, with Edward Norton in the title role. The film also starred Liv Tyler and Tim Roth and was directed by Louis Leterrier. The Incredible Hulk (2008) was considered a success, although still not quite as successful as Marvel’s Iron Man released the same year. The films story was better, although still similar to its predecessor. The Hulk however, was greatly improved. He looked more intimidating, and during his first transformation he could barely be seen, giving his introduction to that more of a horror film. Although it was well done, there was still with room for improvement, and so his appearance was changed yet again for his next on screen appearance.
With The Avengers in production, Edward Norton had dropped out of the project due to conflicts with Marvel, so the Hulk was open for re-casting again. Mark Ruffalo was chosen, due to his naturally calm nature. This was because the studio wanted Banner to be played calmly, so that when he transformed into the Hulk the rage would seem more extreme.
“For Hulk, we were looking at a lot of the early comic designs. From the early (Jack) Kirby designs up until around the 80’s, the Hulk was sort of a combination of Frankenstein, a gorilla and a turn-of-the-century strongman. We were defiantly trying to get the tone of that Hulk and not the more modern version’s where he is more classically heroic and honestly looks like a body builder. I was very interested in exploring the Hulk as a monster and less of a hero.”  - (Meinerding, R. 2012, p171)
This Hulk was extremely well received, with fans claiming it was exactly how the Hulk should be. This may be due to the humour in the character, and how he was portrayed, but also his computer visual effects were perfect.
“This was achieved by studying Ruffalo down to the pore level, they did a cast of his teeth, shot the corners of his eyeballs, took images of his gums, space between fingers, even every hair, mole or scar, his actual skin was scanned and cast on The Hulk.” – (Reinoso, D. 2013)
So that for the first time, the Hulk looked like Bruce Banner. He was also acted in motion capture by Ruffalo, with Ruffalo saying he is now the first actor to play both Banner and the Hulk.
So with Hulk now at his potential, the narrative of the Avengers was not centred around Hulk, but more about how a team of such extraordinary, eccentric individuals could work together as a team. Hulks story consisted of S.H.I.E.L.D (a government branch) requiring Banners scientific knowledge on gamma radiation to track an unparalleled weapon. Although the Hulk also worked well in this, with the ever posing threat that he could turn putting a strain on the team and the question of if S.H.E.I.L.D were really after Banner or the Hulk. This narrative satisfied the requirements for one interesting character of a very large team..
"Bruce Banner is a guy struggling with two sides of himself, the dark and the light; everything he does in his life is filtered through issues of control." He furthermore describes Banner's alter ego the Hulk as "a loose cannon - he's the teammate none of them are sure they want, it's like throwing a grenade into the middle of the group and hoping it turns out well!" – (Ruffalo, M. 2012)
But also with his visual effects being worthy of an Oscar nomination, the Hulk finally had a balance where he could work. His narratives can be interesting, and the character unique, however, he is a character that requires CGI to work. Since Lou Ferrigno’s performance in 1978, although it worked for its time, the development in technology has got to a stage where he can be made to look real, and more monstrous, although with the first two films this appeared to affect the films story. He is a character that requires both elements to work equally effectively for a successful, enjoyable movie.
A Super hero movie that uses the best of computer generated imagery could be said to be the Hellboy franchise. Spectral Motion created the suits worn by the lead characters Hellboy and Abe, with Hellboys (Ron Pearlman) taking up to four hours to apply, whereas Abe’s ( Doug Jones) took from five to seven hours, and a further three to take it off. This however, provided and extremely believable look for the characters where they wouldn’t look fake in a decade’s time. The Hellboy suit required muscle tone suit, a latex mask, fake teeth, fake hair, contact lenses, a larger prosthetic stone hand, a tail and then usually leather trousers, a top, heavy leather belt, trench coat and think leather boots. The combination of so many different elements, overlapping in several detailed layers created a very believable character arguably better than anything CGI could’ve created.
Although the first movie’s plot was based on the Hellboy Comic Book Seed of Destruction, where during World War two the Nazi’s open a portal to another world to try and gain a paranormal advantage in the war. Intervened by American forces, a small devil like creature is gets through and is adopted and brought up to fight paranormal threats in the world. His fate, however, doomed to bring destruction to the earth. This plot is out-shadowed however by the second instalments plot.
An Elven prince breaks and ancient truce and wages war between the mythological creatures who dwell hidden in our world and the humans, who’s pollution and self destructive nature are slowly destroying the world. His plan is to unleash the Golden Army; an unstoppable force of clockwork machinery. Hellboy must choose whether he wants to live among people who hate and fear him, or join the mythical race, where he belongs in society, and could live as a king. This captured a modern problem of global warming and made it a relevant part of a fictional story, making it more relatable for the audience.
“As fun as the movie is, as extraordinary as the visual effects are, and as impressive as the action is, at the end of the day the story and the characters are just as entertaining.” – (Levin. L. 2004, p10)
The Hellboy films use much more costumes and prosthetics to create their monsters as opposed to CGI, although sometimes creatures, such as the large monsters (a 20ft forest god) and Golden Army are required to use CGI. However, monsters like Mr. Wink, (an eight and a half foot troll) was made using a actor in a suit, with another man operating mechanical hands and another operating the mechanical face. So why these extreme lengths to create such unique monsters when CGI could so easily replace them? It was decided by director Guillermero del Toro.
“I think films should be handmade, because I love that there are still tangible things,” he explains. “We say that an audience doesn't care whether it's real or CGI, but they do. The average eye of a regular Joe, although they cannot maybe verbalize things, is trained by thousands of hours of TV and visual effects, media hitting you all the time. So your eye knows.” – (Del Toro, G. 2008)
Given that its half personal preference working this way, Toro argues that CGI won’t look as real as puppeteering and costumes do, and using Special effects rather than Practical effects for more noticeable characters and scenes blinds the eyes to other forms of CGI.  “For example, an important landscape sequence late in Hellboy II was shot next to a freeway. “Instead of the sea, we had the most horrible freeway with red trucks passing,” recalls del Toro. “But what we did was shoot high-definition plates in Ireland and composite them together”. So using this technique of blending various kinds of effects in different visual styles to highlight the best of all versions of effects can clearly create a film where it is difficult to tell what has been created in which way, leaving the audience in awe of some of the movies most fantastical creatures.
To state that visual style is more important than narrative can be true for some films, not because they are contemporary but because they have the technology in contemporary times to do so. Yes, these films, such as Transformers, make money but is not necessary for all contemporary films.  The Hellboy films have used major elements of visual style but not always through computer generated imagery, but through a combination of effects, with a relatable, relevant narrative. It is a balance of using visual style, well, when necessary, but not allowing it to completely out-shadow or replace narrative.
Martian Campbell’s Green Lantern used a very predictable, obvious, poor storyline and narrative that under achieved at the box office and gained largely negative critical reviews, (26% - Rotten Tomatoes.)
“Faced with over-blown effects, characters look flat and disappear into the background without a whimper, thanks to an insipid script and the film-makers' unwillingness to flesh out anyone but Hal Jordan.” – (Gallagher , S. 2012)
This does display that simply impressive visual style, cannot make a film successful. Lack of narrative and poor scripting can not only ruin a film, but even if the film manages to scrape at success it fails to be the greater success it could have been.
I think that 50 percent of the narrative is in the audio/visual storytelling. I happened to think the screenplay is the basis of it all, but definitely doesn't tell the movie. It tells the story, but doesn't tell the whole movie. A lot of the narrative is in the details. (Del Toro, G. 2008)
This quote from Guillermo Del Toro exemplifies perfectly the correlation.  A film may have a good screenplay, that may tell the story, but it is sometimes the visual style that can absorb the audience in the world, the characters, in which the story is taking place. It is often the case that if you do not care for the characters, the story seems less important. It doesn’t matter as much if they achieve their goals, or succeed in their mission if you don’t believe that they are real.
“If you could make (people) believe in the reality of what they're seeing, then the story has unbelievable power” – (Nolan, C. 2011)
But at the same time, a character, who may be visually stunning, may be completely unlikable or un-enjoyable to watch because of their character and story. A good example of this is Jar Jar Binks in Star Wars episode 1: the Phantom Menace. This is stated in T.J Barnards list of ‘8 Movie sidekicks more annoying than Jar Jar Binks.’
“Binks is, after all, loud, stupid, distracting, rude, racially offensive, and – as a narrative element –  lacks practical usage of any kind…But you know what? At least Jar Jar is a good ‘creature’.” – (Barnard, T.J. 2013)
Barnard here states a very popular opinion amongst critics, and especially within the Star Wars fanbase. Jar Jar is now so infamous for ruining Star Wars, and has become symbolic as  ridiculing his franchise. For example in Lisa Olsen’s review of the Hobbit; “It’s not just bad, its Jar Jar bad.” – (Olsen, L. 2013)
So in conclusion to the question, studying CGI, and if and how it’s necessary in film the answer would be that narrative is equally as important as visual style depending on the film. A film that requires believable visuals would flop without them, (Such as Oley Sassone’s Fantastic Four 1994) whilst a film with impressive visuals can lack excitement without an engaging narrative (Green Lantern) However, a film that doesn’t require an impressive visual style, can still become hugely enjoyable (Such as Mathew Vaughn’s Kick Ass). Where as a film with impressive visuals should never not require a good narrative.

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