Monday 13 May 2013

Amnesia Castle

The first game that I looked at was Amnesia: The Dark Descent as it includes a great castle that I can relate my own work to. The castles insides are dirty and filthy and give the appearance of horror and fear, which is what I want to bring to my own game level. The windows in this level are always very bright and this game is not afraid to do darkened areas to create the contrast between the two, which makes the game appear more frightening. There is very minimal sound in this game and there is also a lot of fear presented in the monsters as some of them are invisible; meaning that you do not always know what it coming after you, again adding that sense of fear to the game.



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