Monday 4 November 2013

After Effects Induction

Week 1: During our first After Effects induction we just looked around the software and got used to were everything was and started by setting up a simple composition. We created a small 10 second animation that showed shapes blinking in and out and then moving across the screen. This is a good skill to have if we ever have to do this with other images.

Week 2: During the second induction we looked at the Film and Video preset on Photoshop to be able to set it up in the same way on After Effects, so that all the boundary limits are the same. We create 2 stars on Photoshop, one that was cropped, one that wasn't, and imported them into After Effects; then changed the background so that we could see the proper effects on it. We then looked at key framing again and used our knowledge from last week to move the images around and make them move across the screen.



Week 3:Advanced Key framing
 In this Session we learn about Interpolation. Interpolation is where between two key frames, After Effects chooses how the motion works. Each key frame has anchor points, where we can change the angle of he motion path with the bezier handles to create beveley curves. 


 We stared with four squares moving simply from left to right across the screen. At the moment the squares move from left to right at a constant speed, but as this isn’t how things work in real life, they need acceleration and deceleration. To do this, I clicked Animation in the top tab, and in the drop down menu click Key frames interpolation. Above that in the drop down menu is the Toggle hold Key frame. This changes the key frame in the timeline to more of a square diamond shape. You can also do this by right clicking a Key frame. This allows you to change various aspects of the Key frame such as opacity, position, scale and rotation.


Yellow - Select a Keyframe, The Animation, Keyframe assistant, Easy Ease In.
Green - Animation, Keyfrme Assistant, Easy ease out
Red – Animation, Keyframe Assisstant, Easy Ease
Turquoise - Left as it is.

Now every square starts and ends at the same time, I’ve just changed their temporary speeds for different motions.

Click the graph editor in the top left of the layers tab to view the changes in speed in each layer. If you click on the button on the bottom of the graph, you can change the way you view the graph.  You can directly edit the graph by click on the start and end points (or, a yellow line will appear, and you can use this handle) to be however you desire. 


Right click Key frames, press ‘rove over time’ this will make the key frame a small yellow circle, and when you move all the key frames they will stay equal distance apart. The Alt key is a shortcut for this and allows you to move all the key frames without worry of resetting your animation. 

After learning this, I produced this short animation using these skills, unfortunately, Blogger seems to have a problem uploading the file, so I have provided screenshots instead. The ball rolls down the hill, speeds up while doing so, slows down as it reaches the top of the other hill and then falls back down using realistic motion. The ball is also rotating as it does so to emphasize a sense of realistic motion.







Week 4: 

 
To do this, press on the New Composition button, and then click Layer, New Solid. Make it same size as composition, to do this click the ‘Make comp size’ button that pops up on the new solid window.

Masks allow transparency and opacity in a layer. Use a Vector shape using either the pen tool, or the shape tool which will appear to create a smaller shape out of the layer. However, this is more like a ‘Window’ where you can only see this part of the shape as the shape is acting as a window in the mask. These shapes could also be made in Illustrator and then imported in.


In the Mask drop down menu There is a ‘mask Feather’ option, this will soften the edge of the shape. Mask Opacity option will lower or heighten the opacity. Mask Expansion option can enlarge and decrease the size of the selected object.

 






If you want to see your whole layer again, select the layer, double click on the rectangle tool to reveal the whole layer.

To create a short animation using these skills, Enable Keyframing for the Mask Path after two seconds.  At the very beginning add a key frame with the Mask of screen, over two seconds it will appear in a very short, simple animation of Masks.


We Then opened our animation from last week. and added a red 200 x 200 square. We then double clicked the ellipse tool and revealed it as a circle. We then drew a right-angled triangle within the circle, and curved an edge with the pen tool, and then changed it from 'Add' to 'Subtract.' We then made two blue squares and placed them at the bottom of the circle to create a car looking simple shape. Square instead of circle wheels will make it clearer to see the rotation.

We then keyfamed the squares (wheels) to rotate over the passage of time, and parented the wheels to the body of the car by clicking on the parent drop down menu, with both blue squares selected clicked on the option 'Deep red solid.'
We then key framed it to move across the screen to create a longer but still quick and simple animation.

We then stated on another car, rotating and keyframing the wheels, chimney and the smoke. For the smoke we had to change its opacity, scale, and position, but all using the same technique. to create this smoke effect multiple time, we can duplicate the keyframes, or we can use Expressions.

  

Expression are what Java scripts that make After Effects a very powerful animation software. To use this, we click on the desired bit of timeline, hold ALT and press the stop watch next to the layer. We can then click the Expression Language Menu button, (the little play like button below the now red writing.) Click this button, and drop down to the JAVA Script Math part. This will then give you numerous options. The easier way is to hold ALT and press the stop watch next to each layer, then press enable Expression (the button on the other end of the Expresssion Language Menu) and paste in "loopOut(type='cycle')" into the timeline section. This will loop the keyframes. 


We then saved that project, and opened up our old project with the hills and ball, and imported this file by pressing Import-File and selected it. This could be drag and dropped onto our old composition and be handled as one layer. Or, what we did was click on the ball layer, hold ALT and drag the new composition, not folder, just composition, into the ball. This allowed it to move over the hills like the ball. We then pressed Layer - Transform - Auto Orient and then highlighted the 'Orient over path' option. After doing this, the car moved along the hills much more realistically, with the wheels attached to the hills.

After this I simply changed small things such as the wheel speed in the car composition, and as it had been imported it didn't even need saving, it automatically saved.





No comments:

Post a Comment