Square Enix in another big games company that could produce a great Wild-Life game. A huge sense of Wild-Life is about how brutal, hard and wiild life can be, which the new Tomb raider showed very well. The game was exciting, beautiful and action packed with great mechanics and a great story. the comapanyy proved its ability to make a truly great game and with its assocition with the toy company Kai Arts, it makes it a great company to start a Wil-Life game. The Kai Arts figures are also highly detalied, articulated and consistantly as good as the last, making this a great toy comapny for Wild-Life. They do however tend only to make merchandise form existing francises, so it couldn't start at the toy comapny, but certainly move toward there in the future.
Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts
Saturday, 16 May 2015
Potential companies to pitch to: Bethesda Game Studios
Besthesda Game Studios are best known for the Fallot and Elder Scrolls francises. If Wild-Life was to expand to a AAA game francise, Bethesda may be the ideal comapny to go to. They have shown in the Elder Scrolls Skyrim how detailed and immersive their world can be, something Wild-Life's lore could easily be as detiled as with enough thought, and their physical world could be just as detailed, though ideally Skyrim would only represent the Northern continent in size. They also already have practiced with anthropomorphic charcters in the form of the cat people. The only element I would do differently is the combat, as my only critism with the whole game is the combat, as in my opinion its very basic, slashing weapons where blades never meet until the opponant dies. In a Wild-Life video game, I would want the comabt to feel more flowing like the combat in the Assassins Creed games, and the shooting mechanic in Red Dead Redeption.
Potential companies to pitch to: Blizzard Entertainment
Blizzard Entertainment have a very high reputation for online multiplayer games, and for good reason. With products such as World of Warcraft, and the upcoming Overwatch, they are extremly good at producing online games and multiplayer expierences. Wild-Life I think could flurish in this, a online game where people could choose from hundreds of charcters (or a select 10-20) and then play through. Wild-Life's map is already designed and the possibilites for charcters and villians to meet are endless. A style of game such as WoW could be a great way for Wild-Life to reach a very wide audience.
Potential companies to pitch to: Rare Ltd/Playtonic Games
Another way of pitching the Wild-Life idea could be through games. A more child friendly audience would be to pitch the idea to the comapny that was Rare Ltd, some of whom have gone on to band a new company, Platonic games, to make the spiritual sequel to Rare Ltd's Banjo Kazooie, Yooka-Laylee. This is a game where the playes takes control of tw characters, one (the main character) who runs on land with a winged character that helps them travel further distances. I can very easily see a character like Bill the Platypus (which we made an animation for in 2nd year) with a wakcy parrot on his back being in a game of this style, and would further our audience with a company that have proven themselves very successful, with a Kickstater for there new game Yooka-Laylee reaching 1.6 million of their original £175,000.
Professionals I aspire to: Bryan Hitch
Byran Hitch has a very realistic style that makes his characters all look very idividual in face and physique. He is mastered expression and body language, and his work has a very cinematic feel, larlgey due to the use of angles and shading he uses. His work is vey detailed with a very good description of form, specifially noiticable in the expression of the Hulk and the muscles in his face. He also often uses key lighting to help pop the subject of the frame. His work is incredible, but something I feel I could replicate as I have much expirence in drawing in a realistic style, so all I'd have to do is ink the pencils in to achieve this style. This is something I would liek to expeirment with if not only to see how it would look.
Professionals I aspire to: Frank Miller
Frank Miller is an artist I have always wondered what it was that I liked about his work, as sometimes his drawings can look very disproportionate in the faces. In black and white I feel his work is stronger as it accentuates the use of lighting and shading which is one of the best parts of his work. However, I aslo think one of his strong elements that makes his work unique are postion, composition, page layout and angles. How Batman and Robin are drawn jumping between rooftops above the skyline shows the reader how dangerous they live and how 'super' they are for people with no powers. Even how after Elektra is stabbed and the rectagele of pink highlights the stab wound, and then to the right a long shot of her stubling feet and faling displays her weaking body. It is also shown how in Daredevil's flexibility and shots of him runing acroos the city landscape and how it becomes a part of the character.
As for my taste, I like cartoony styles but in my opinion a better colourist whould help his Batman and Daredevil work, with some more shading to style them in the way that make his Sin City work look so striking and original.
As for my taste, I like cartoony styles but in my opinion a better colourist whould help his Batman and Daredevil work, with some more shading to style them in the way that make his Sin City work look so striking and original.
Professionals I aspire to: Jamie Tyndall
Cover aritst and Pin up illustrator Jamie Tyndall mostly illustartes female superheroes or comic heroines. For me Jamie Tyndall's art is very reminesint of J Scott Campbells, but none the less has had a long time and care taken over it, resulting in beautiful results. His original work is very imaginative, and his work on well known characters he adds immense amounds of detail, from Pioson Ivy's vines and leaves, to Deadpool's and Harley Quinn's buckles, weaponary and straps that give a highly detailed look. The beauty in his art may only appeal to a male audience, but for his target audience his work is flawless. He celebrates the female form in a somewhat exaggrated way, but he similarly does this for hair, accessories and clothing (such as Warbird/Ms Marvel's red cloth, and the Assassins Creed illustration). This combination I really like, however, it would be nice to see more of Mr Tyndall's work illustaring male characters as I believe he could do this very well, but when researching his work it is obvious he has perfected illustrating women, it would be interesting to see more work of men.
Professionals I aspire to: David Finch
David Finch is a comic artist with a similar style to Jim Lee, highly detailed and heavily shaded. I've really grown to like this style as it catures the comic book heroes pysique really well. Most of these examples diplay the muscular physiques of the superhero but the image of Hellboy below also displays how baggy clothing can drape over the broad character to make him look really strong without showing off his muscles too much. The drawings he displays are impossible, the veins and muscles popping out of wolverine to the poportions to some of his women, though I would argue David Finches women look more athletic and realistic than many other comic book artists. Either way, the point I make is that both genders are described to the extreme but it does make the art look very visualy appealing, striking and eye catching. It is a style I think works beautifully in comics and one that my work takes influence from.
Professionals I aspire to: Jim Lee
Jim Lee, a world-renowned comic book artist, writer, editor and publisher, is now currently the Co-Publisher of DC Entertainment. He also Co-founded Image Comics, and has worked on the biggest characters in comic history including Batman, Superman and the X-Men. His work is known for his attention to detail and dynamism, but one of my favourite elements of his work his his use of lighting and shading. It captures his illustration to have a very three dimentional look, and he uses it to give his characters a very strong form, and it also makes his work sometimes eeire, myterious andatmospheric.
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