To
enhance my skills and knowledge on all aspects and necessary elements
and produce a solid amount of work to pitch this to a company or make
our own company producing this starting as a comic series.
This includes acting upon previous feedback we have from professionals on this art work so far (anatomy, perspective e.c.t),
Displaying what we know about the characters so far, perhaps this
will need adding to once the world starts to take shape clearer.
Understand the world they live in and 'flesh it out' so when writing
these stories, we understand where each character grew up and what
influence that may have had on their character, where strongholds are in
the world and what obstacles lie in their way when making a journey,
what parts/countries are under who's rule, e.c.t. This will help the
world feel more real.
Allow us to understand paper size, page layout, margin spacing, and
other elements we don't have much experience in (but need to
understand).
Having a good plan of where each (or main) characters stories are
going will help us make events be planned, rather than random things
happen one after another (which is often how comics are written). It
will also allow us to consider how these future events and entwine with
what may happen with other characters across the world. Planning seems a
far better idea than 'make it up as we go along.'
Creating a short comic by the end of the project will help us
understand if we have achieved what we hope to and depending upon its
quality know if this business is something that could become successful,
or how long it will take to further enhance or skills, and what areas
we may still need to improve.
The hope to make this a transmedia subject would help the project by
giving further faith in the business, (or that of potential investors
/publishers), help realize its full potential, and would also give us
other options, should the comic fail. For example, it could become
something we pitch to a toy company such as Hasbro, and the project
could extent from there (such as G.I Joe). This is looking at the
project beyond college and as a business.
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